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Speed Runs

Speed running (trying to complete a videogame in the fastest time possible) is almost as old as gaming itself. At least, it's almost as old as games that have a definite end point or staging points, since speedrunning a game with infinitely repeating levels is Sisyphean.

This collection hosts downloadable movie files documenting the swiftest possible way to complete videogames such as Quake, Metroid, Zelda and many others. The videos come from Speed Demos Archive, TASvideos, and other sources.

Unless specifically noted as an 'emulated' run, all speed runs are done on the original game hardware, using only the normal save points available to a player.


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Date Archived
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Speed Runs
movies
eye 104,900
favorite 0
comment 0
Speed run of Gunstar Heroes on expert difficulty, done on May 25 2005. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: -Goal: Complete the game on the hardest difficulty setting -Single-segment -No deaths -Damage taken, most of it doesn't save time =( -Played at Hardest difficulty setting -One minor programming error abused (Dice Palace) -A Genesis model 2 + VCR was used to record the run, thanks go to Nate for capturing the run. Well hopefully...
Topics: Gunstar Heroes, Genesis
Speed Runs
movies
eye 83,518
favorite 1
comment 1
Speed run of Teenage Mutant Ninja Turtles IV: Turtles in Time as Raphael on hard mode done on March 14 2006. Available in four versions: low quality, normal quality, and 60 fps high/insane quality. The time listed is real time from start to finish, the game's timer is buggy. Author's comments: -Played at the hardest difficulty -No deaths -Recorded using an snes and a VCR -As always, thanks go to Nate for capturing. A big thanks to Nitsuja for not only making a TAS that demonstrated a lot of...
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topics: Teenage Mutant Ninja Turtles, Super Nintendo
Speed Runs
by Mike Uyama
movies
eye 67,006
favorite 0
comment 0
Speed run of Shinobi III - Return of the Ninja Master done on November 1 2004. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: After I saw Molotov's run, I knew I had to make a run of this game myself. I tried to make this run no damage, but after getting hit once in the final level I just thought, "fuck it" and soldiered on. When I do an improvement to this run I will aim for no damage. The reason for attempting a no damage run is: 1....
Topics: Shinobi, Genesis
Speed Runs
movies
eye 46,159
favorite 0
comment 1
Speed run of Revenge of Shinobi on the hardest level, done on May 11 2005. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: -Goal: Complete the game while taking no damage -Single-segment -No deaths -No damage taken -Played at Hardest difficulty setting -No programming errors abused (again, don't know any) -A Genesis model 2 + VCR was used to record the run, thanks go to Nate for capturing the run. -No, I didn't use the unlimited shurikens cheat....
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topics: Shinobi, Genesis
Speed Runs
by Mike Uyama
movies
eye 41,002
favorite 0
comment 0
Speed run of Contra III: The Alien Wars on hard mode done on September 11 2005. Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: -Played at the hardest difficulty -No programming errors abused -Single segment -No deaths...don't believe me? Watch the run. -The run was recorded using a Super Nintendo and a VCR. Thanks go to Nate for capturing. Note: I don't have a copy of the run on me, and I lost my notes. Any inaccuracies are due to my...
Topics: Contra, Super Nintendo
Speed Runs
movies
eye 34,500
favorite 0
comment 0
Single-segment speed run of Metal Slug 4 on hard mode done on July 30 2005. Available in 3 versions: low quality, normal quality, and 60fps high quality (eventually). Author's comments: -Goal: Complete the game on one-life. -Single-segment (would you expect anything else from me?) -Played at Hardest difficulty setting (hard) -No programming errors abused -A Playstation 2 + VCR was used to record the run, thanks go to Nate for capturing. A mini-faq for those who are curious: Q: Why are you...
Topics: Metal Slug, PlayStation 2
Speed Runs
movies
eye 27,279
favorite 0
comment 1
Single-segment speed run of Mega Man Zero 2 which achieves an S Rank on every stage, done on May 1 2005. Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: -Goal: Achieve S-rank every stage (96+ points) -Single-segment -No deaths -Takes damage to save time -Only one glitch used (spikes and lava don't hurt when you use the chain rod) -A gameboy player + VCR was used to capture the run If you don't know what S-rank means in this game then look at...
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topics: Mega Man: Mega Man Zero 2, Single-segment, Game Boy Advance
Speed Runs
by Mike Uyama
movies
eye 24,035
favorite 1
comment 0
Single-segment speed run of Mega Man X with 100% item collection, including the bonus hadouken, done on October 20 2004. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: This run was done 11 days after the (improved) minimalist run, due to planning and having midterms. If you see something new/improved from the minimalist run, that is probably why. Intro stage: Everything is fine until the cars appear, I fail to shoot one so I have to backtrack a...
Topics: Mega Man: Mega Man X, 100%, Super Nintendo
Speed Runs
by Mike Uyama
movies
eye 23,739
favorite 1
comment 1
Single-segment speed run of Mega Man X3 done on January 4 2005. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: You might be wondering what path/items I used for this run. This might sound kind of lame, but I took the route from Prower's time attack on Bisqwit's site. There are two reasons for this: 1. I am almost positive this is the fastest route possible. 2. Beam Sabre not only saves a ton of time on the bosses, it also makes fighting Sigma a...
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topics: Mega Man: Mega Man X3, Super Nintendo
Speed Runs
movies
eye 22,912
favorite 0
comment 0
Single-segment speed run of Mega Man Zero which achieves an S Rank on every stage, done on February 19 2005. Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: Some people on the SDA forum wanted a few stats on each run so here goes: -Goal: Get an S-rank every stage -Single-Segment -No deaths -Takes damage to save time. -No glitches (don't know any helpful glitches) -A gameboy player + VCR was used to capture the run. -and at Gorash's request:...
Topics: Mega Man: Mega Man Zero, Single-segment, Game Boy Advance
Speed Runs
by Mike Uyama
movies
eye 19,988
favorite 0
comment 0
Speed run of Metal Slug on 'mvs' difficulty done on June 27 2005. Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: Well here it is, the first Metal Slug speedrun for SDA. This run probably contains more mistakes than I should have accepted, but it's still one life and the load times were pissing me off. This run could probably be improved by at least 30 seconds, which is a lot for a game this short, but I simply wanted to release a run before...
Topics: Metal Slug, PlayStation
Speed Runs
by Mike Uyama
movies
eye 19,532
favorite 0
comment 0
Single-segment low% speed run of Mega Man X done on October 9 2004. No items are collected beyond the required dash boots and X-buster upgrade. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: I know this run still has a lot of mistakes in it, but I decided to release it because it still looks good. I will probably do another run sometime, but I decided to take a break because: 1) I'm getting a little sick of running just X games 2) Boss...
Topics: Mega Man: Mega Man X, low%, Super Nintendo
Speed Runs
movies
eye 18,567
favorite 0
comment 0
Single-segment speed run of Mega Man X4 as zero with 100% item collection done on January 8 2005. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: Here is the improvement on my X4 Zero run, done almost 4 months after the last one (like I said not anytime soon). If you are wondering what is improved here is a list: -Overall tighter play, fewer mistakes (I think), by the time I reach the final stage I'm about 20-30 seconds ahead of my old time. -In...
Topics: Mega Man: Mega Man X4, PlayStation
Speed Runs
by Mike Uyama
movies
eye 17,828
favorite 0
comment 0
Single-segment Speed run of Metal Slug 3 for PS2 on hard mode, done on September 4 2006. Available in five versions: normal/low quality DivX, and normal/high/low quality H.264 MPEG-4. Author's comments: -Goal: Complete the game on one-life. -Single-segment -Played at the default arcade difficulty (hard, which is not the highest difficulty) -No programming errors abused -A Playstation 2 + DVD recorder was used to record the run, thanks go to Nate for capturing. A mini-faq for those who are...
Topics: Metal Slug, PlayStation 2
Speed Runs
by Mike Uyama
movies
eye 15,334
favorite 0
comment 1
Single-segment speed run of Metal Slug 5 on hard mode done on March 9 2006. Available in six different versions: DivX normal/low quality, and h.264 normal/low (20fps) and high/insane (60fps) quality. Author's comments: -Played at hardest difficulty -no deaths -I used a playstation 2 and a VCR to record this run (yeah I'm behind the times, give me a break) -Thanks go to Nate for capturing. -Thanks go to Remukhan (sp?) for detailing how to kill the final boss without dying. Without him I don't...
favoritefavoritefavorite ( 1 reviews )
Topics: Metal Slug, PlayStation 2
Speed Runs
movies
eye 14,528
favorite 0
comment 0
Single-segment run of the Mega Man X4 using X done on September 4 2004. Collects all items except one powerup which cannot be obtained along with a powerup right next to it and counts as 100%. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: I basically made this run after I did a previous speedrun with Zero. This run is about 2 minutes slower than the Zero run because of the extra Colonel battle, and I have to go back to Magma Dragoon's stage to...
Topics: Mega Man: Mega Man X4, PlayStation
Speed Runs
by Mike Uyama
movies
eye 11,310
favorite 0
comment 0
Single-segment speed run of Mega Man X3 collecting all items, done on January 19 2005. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: First off I have to give a big thanks for Radix for coming up with this route, without this route I probably wouldn't have bothered with this run. I also thank McBAIN for giving me the idea to take damage to get past the first elevator in Doppler stage 2 faster. My play is good up until the 2nd half of Doppler...
Topics: Mega Man: Mega Man X3, Super Nintendo
Speed Runs
movies
eye 11,090
favorite 0
comment 0
Speed runs of all five paths through Contra: Hard Corps as Browny, completed on September 17 2006. Available in six qualities: low/normal quality DivX, and normal/high/insane/low quality H.264 MPEG-4. Author's comments: Chase Joe, surrender path as Browny: Here is a little FAQ for anyone interested. Q: Why did you pick Browny? His weapons suck. A: All of them except for weapon C (the yoyo), which is unbelievably broken. Don't believe me? Look at how quickly the first boss dies. Q: What happened...
Topics: Contra, Genesis
Speed Runs
movies
eye 10,365
favorite 0
comment 0
Single-segment speed run of Contra: Shattered Soldier with 100% hit rate in all stages (S rank), done on October 26 2004. Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: My first non-Mega Man X speed run! Hopefully you will like it. I know there are two other Contra: Shattered Soldier S-rank videos out there, but neither one of them seemed to be aiming for speed. The main reason why both runs (Psyrell's and Rouven's) are slower is because...
Topics: Single-segment, 100%, PlayStation 2
Speed Runs
by Mike Uyama
movies
eye 7,955
favorite 0
comment 0
Single-segment low% speed run of Mega Man X done on September 26 2004. No items are collected beyond the required dash boots and X-buster upgrade. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: First off I know you can't use dash boots to have a true minimalist run, but the run would be so slow it isn't even worth it, so dash boots are in. A few notes before I go into some of the stages. I took a lot stuff from wodball's time attack, so I have...
Topics: Mega Man: Mega Man X, low%, Super Nintendo
Speed Runs
movies
eye 4,926
favorite 0
comment 0
Single-segment speed run of Mega Man X3 collecting no items, done on January 15 2005. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: If you look at this run closely you will probably notice that the play in this run is cleaner than my any% run with some optimizations and less mistakes, I will improve my any% run sometime, but not right now, if you haven't noticed I have played this game a lot =P. I take the exact same stage order as my any% run...
Topics: Mega Man: Mega Man X3, Super Nintendo
Speed Runs
movies
eye 4,417
favorite 0
comment 0
Single-segment speed run of Mega Man X4 as zero with 100% item collection done on September 12 2004. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: This run will look similar to the last run, except I take a more organized route in the final stage fighting the 8 bosses again. Instead of sucking against the 8 bosses I end up destroying them. I also use a slightly modified strategy against Sigma's first form to kill him slightly faster. There are...
Topics: Mega Man: Mega Man X4, PlayStation
Speed Runs
movies
eye 2,840
favorite 0
comment 0
Single-segment run of the Mega Man X4 using Zero with 100% item collection, done on September 10 2004. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: First off I have to thank Brightstar/Kelvin Wong for having good stage order in the first place. The only thing I change in the boss order is switching around Web Spider and Split Mushroom, which makes killing Web Spider much faster. Other things I improve are: 1) Instead of fighting a lot of...
Topics: Mega Man: Mega Man X4, PlayStation
Speed Runs
movies
eye 1,821
favorite 0
comment 0
Single-segment speed run of The Red Star as Makita, done on August 22 2007. Available in six versions: low/normal quality DivX, and normal/high/insane/low quality H.264 MPEG-4. Author's comments: The origins of my Red Star started around four or five months ago when I was talking to Enhasa about how awesome this game was. [21:01] mikwuyma: and I like how you know me so well [21:01] mikwuyma: that you just automatically assume I'm going to speedrun this game [21:01] kevinjuang: i can't tell if...
Topics: Red Star, Single-segment
Speed Runs
movies
eye 1,566
favorite 0
comment 0
Single-segment speed run of The Red Star as Kyuzo, done on 30 September 2007. Available in six versions: low/normal quality DivX, and normal/high/insane/low quality H.264 MPEG-4. Author's comments: You would think I spent the most time on this run out of all of my Red Star runs because Kyuzo is the worst character, but I think I spent less time on this run than my Makita run. Then again, this was the last run I did, so I guess all of that practice accumulated. Yep, it's time for another IFAQ. I...
Topics: Red Star, Single-segment
Speed Runs
movies
eye 1,127
favorite 0
comment 0
Single-segment speed run of The Red Star as Maya, done on 22 August 2007. Available in six versions: low/normal quality DivX, and normal/high/insane/low quality H.264 MPEG-4. Author's comments: Be prepared to overdose on obscure questions you could never think of, for here is yet another one of my (in)famous IFAQs. Q: How did you select Maya without a memory card? A: I turned on the game with a memory card, then I took it out when I ran the game. Q: What makes this run so much faster than the...
Topics: Red Star, Single-segment